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Educational Game Design model

Educational Game Design model

Barbara Chamberlin, with the NMSU Learning Games Lab, shares the Educational Game Design model developed at NMSU.

The educational development studio involves content experts and game developers in their game design process, also employing a rigorous user testing process throughout development.

In this presentation, she explains the pre-development work they do in working from broad educational objectives, forming team, immersing team members in both the content and game design, and guiding questions for refining educational objectives and driving game development.

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BigEar

The First Note

Educational Game Design model

Welcome to BigEar’s blog. BigEar is a Mobile Music Learning Game to teach the Universal Language of Music in a fun and creative way. First target user group are kids (6-11 yrs.) and their families and then all the Children of Music. The mission is to simplify and demystify the essentials of practical music theory. Our Equation is : HQ Games + High Educational Value = Fun Learning and Experience. As mobile technology advances and becomes more and more available to people of all ages, a few phenomena occur. First, mobile apps to create and teach music are more available. Second, more people are learning and producing music in an informal way. These phenomena create a growing need to teach music principles to the potential learners in new creative ways. At the same time there’s a call for teachers, parents, designers, developers and entrepreneurs to collaborate for better results. Most welcome!