Game-based Learning in Helsinki schools
May 8, 2022
Contrary to what many might think, using technology and games in learning doesn’t isolate kids; rather it provides a completely different avenue for collaboration. – teacher Katariina Söderholm
May 8, 2022
Contrary to what many might think, using technology and games in learning doesn’t isolate kids; rather it provides a completely different avenue for collaboration. – teacher Katariina Söderholm
May 8, 2022
"Imagine a learning environment where students engage core principals using gameplay, solve problems through team-based collaboration, and use gaming systems in place of standardized textbooks. Is our education system ready for that? Do we have a choice?" By Chris Riedel
http://thejournal.com/articles/2013/02/07/game-design-the-key-to-education.aspx
May 8, 2022
May 8, 2022
A great presentation by deaf musician, Evelyn Glennie. What could be a better post to start with? Listen. BigEar like!
May 8, 2022
Welcome to BigEar’s blog. BigEar is a Mobile Music Learning Game to teach the Universal Language of Music in a fun and creative way. First target user group are kids (6-11 yrs.) and their families and then all the Children of Music. The mission is to simplify and demystify the essentials of practical music theory. Our Equation is : HQ Games + High Educational Value = Fun Learning and Experience. As mobile technology advances and becomes more and more available to people of all ages, a few phenomena occur. First, mobile apps to create and teach music are more available. Second, more people are learning and producing music in an informal way. These phenomena create a growing need to teach music principles to the potential learners in new creative ways. At the same time there’s a call for teachers, parents, designers, developers and entrepreneurs to collaborate for better results. Most welcome!